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Luxor: Mummy's Curse

Luxor: Mummy's Curse

Regular price $54.00 CAD
Regular price Sale price $54.00 CAD
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Luxor: Mummy's Curse is Out of Stock indefinitely.

 


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Rulebooks

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Digital Only Rulebooks:

Download rulebooks here

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USA:

  • $4.99-7.99 based on weight
  • Free Shipping at $70

Canada: (Taxes may apply and are paid by customer)

  • $12.99-19.99 based on weight
  • Free shipping at $150

Japan/South Korea/New Zealand/Australia

  • Calculated based on shipping weight

All other regions, including EU and UK, are not supported

 

This expansion adds pieces for a 5th player, as well as the following modules:

Luxor: The Mummy's Curse contains four different expansion modules that can be combined in any combination with the Luxor base game. It also includes the necessary pieces to play with five players. The modules give players special powers, unique starting hands, and new ways to collect sets of treasures. Most importantly, it contains a cursed mummy that players must avoid lest they suffer the consequences. The modules in more detail are:

• The Mummy: An ancient cursed mummy has woken and is not amused at the adventurers intruding on her temple. Whenever an Osiris card is played by any player, the mummy moves forward as many spaces as the number of eyes on the card. Any adventurer she lands on or passes through falls into a deep slumber and must be woken up by spending an activation. The player controlling the mummy receives Talisman tokens that grant them a one-time special ability.

• Equipment: Players choose their starting hands from five of seven equipment cards. Once played, the equipment cards are discarded as normal and will be shuffled into the deck. Each equipment card is a variation of the normal movement cards and allows players to choose a starting strategy.

• New Treasures: A fourth treasure type is added to the game, along with new rules for set collection.

• Special Adventurers: Each player chooses from one of eight special abilities that are unique to them for the entire game.